Sunday, January 22, 2017
Game Review: War Thunder
What battle a player is matched into depends on the level of the planes he has in his slots, so one doesn't end up hopelessly outclassed or in a plane that outclasses everyone else. If your plane has one or more gunners in addition to the pilot, the computer will automatically control his firing, unless the player chooses to take control of the gunner himself. Planes do not have hit points the same way tanks in "World of Tanks" or ships in "World of Warships" do. Instead, the engine, wings, body, stabilizers, etc. take damage separately. If a major part is destroyed, the plane is going down.
After the battle, your score and your place on your team's side is displayed, followed by any parts and vehicles you've finished researching. You can choose new priorities of research and purchase researched parts. You also get a number of crew skill points on your aircraft, depending on how well they did (planes that didn't take part get no bonus). These points can be applied to piloting skill, gunnery skill, skill of any other gunners, pilot's G-tolerances, etc.
Different planes have different tactics. The Mistubishi "Zero" fighters are highly manuverable and are best in a circling dogfight. The American "Thunderbolt" in contrast is less so, but can handle steep dives and can climb well. And don't forget to keep an eye out for what's around you. Pilots concentrating on trying to shoot down the plane in front of them can easily not be aware of the guy sneaking up from behind, until it's too late. Bombs can also be given a time delay, which can help a bomber escape a blast when making a low-altitude run, or give an enemy fighter close on their tail a nasty surprise during a chase at treetop level.
With the hills and drops, it's possible for a vehicle to end up upside down. The player can call for assistance for a teammate to try to pull him upright. Hits on a tank can injure crewmen or damage equipment, the former meaning the tank can't shoot or drive until another crewman takes their place, and the latter meaning the tank has to either stop for repairs right away, or move slower and shoot slower and less accurately until the player stops and enacts repairs. Once the number of uninjured crewmen falls to one or zero, the tank is out of action. The tank can also be blown up by a hit to the ammo supply or fuel tank. After three tanks are used up, the player can no longer respawn, even if there's a fourth tank in the country's spaces.
Naval combat is currently under development, and for now available only to Premium players. But these are not the battleships and cruisers of "World of Warships." All that's available now are small ocean craft, such as American PT boats and German E-Boats.
Although War Thunder is a multiplayer game, and you can fight alongside friends, I've personally found it more difficult to team up with my Second Life friends there. So when we feel like a round of tanks together, we usually hit World of Tanks. This to me is War Thunder's greatest flaw. But once a group of players gets in and can communicate by voice to coordinate their actions, that makes a clear difference in gameplay
It's also notable that War Thunder pulls something every April Fools. Last year, it was a pirate ship battle. Probably their most memorable prank was the "My Little Pony" air battles on April1, 2013, with flying colorful ponies with jets and rockets strapped to them, firing rainbow lasers.
Still, if you feel like a good round of air combat, or want a round of tank combat that's a different style than "World of Tanks," War Thunder is certainly worth a try.